Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Java Fundamentals

You're reading from   Java Fundamentals A fast-paced and pragmatic introduction to one of the world's most popular programming languages

Arrow left icon
Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789801736
Length 408 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (5):
Arrow left icon
Miles Obare Miles Obare
Author Profile Icon Miles Obare
Miles Obare
Basheer Ahamed Fazal Basheer Ahamed Fazal
Author Profile Icon Basheer Ahamed Fazal
Basheer Ahamed Fazal
Rogério Theodoro de Brito Rogério Theodoro de Brito
Author Profile Icon Rogério Theodoro de Brito
Rogério Theodoro de Brito
Gazihan Alankus Gazihan Alankus
Author Profile Icon Gazihan Alankus
Gazihan Alankus
Vinicius Isola Vinicius Isola
Author Profile Icon Vinicius Isola
Vinicius Isola
+1 more Show less
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Java Fundamentals
Preface
1. Introduction to Java FREE CHAPTER 2. Variables, Data Types, and Operators 3. Control Flow 4. Object-Oriented Programming 5. OOP in Depth 6. Data Structures, Arrays, and Strings 7. The Java Collections Framework and Generics 8. Advanced Data Structures in Java 9. Exception Handling Appendix

Classes and Objects


A paradigm in programming is a style of writing programs. Different languages support different paradigms. A language can support more than one paradigm.

Object-Oriented Programming

Object-oriented programming, often referred to as OOP, is a style of programming in which we deal with objects. Objects are entities that have properties to hold their data and methods to manipulate the data.

Let's break this down into simpler terms.

In OOP, we primarily deal with objects and classes. An object is a representation of a real-world item. An example of an object is your car or yourself. An object has properties associated with it and actions it can perform. For example, your car has wheels, doors, an engine, and gears, which are all properties, and it can perform actions such as speeding, braking, and stopping, which are all called methods. The following diagram is an illustration of the properties and methods you have, as a person. Properties can sometimes be referred to as fields...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image