Singleton is probably one of the most well-known design patterns. It restricts the instantiation of a single object of a class, something that is necessary in some cases, although many times the use of a singleton is rather an anti-pattern that can be avoided with other design choices. Since a singleton means a single instance of a class is available to an entire program, it is likely that such a unique instance might be accessible from different threads. Therefore, when you implement a singleton, you should also make it thread-safe. Before C++11, doing that was not an easy job, and a double-checked locking technique was the typical approach. However, Scott Meyers and Andrei Alexandrescu showed, in a paper called C++ and the Perils of Double-Checked Locking, that using this pattern did not guarantee a thread-safe singleton implementation in portable C++. Fortunately, this...
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