Creating a material or Smart Material from scratch in Adobe Substance 3D Painter
The difference between Materials and Smart Materials is that the Materials are tiling texture maps that are standard and consistent. They don’t require baking and don’t contain any mesh-specific information. A fill layer in Painter can be used to create Materials. Painter, on the other hand, is the only program that has Smart Materials.
They feature mesh-specific details, which are automatically fitted to your mesh, in addition to tiling and uniform detail.
Figure 6.1 – The difference between Materials and Smart Materials
Let’s create some Smart Material inside Adobe Substance 3D Painter and apply it to the screen frame of the TV_Front_Casing:
- Select TV_Front_Casing from TEXTURE SET LIST, click on Add group to create a new folder, and rename it
TV Frame
.
Figure 6.2 – Creating a new folder in the TV_Front_Casing...