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Unity 5.x By Example

You're reading from   Unity 5.x By Example An example-based practical guide to get you up and running with Unity 5.x

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785888380
Length 402 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (10) Chapters Close

Preface 1. The Coin Collection Game – Part 1 FREE CHAPTER 2. Project A – the Collection Game Continued 3. Project B – the Space Shooter 4. Continuing the Space Shooter 5. Project C – a 2D Adventure 6. Continuing the 2D Adventure 7. Project D – Intelligent Enemies 8. Continuing with Intelligent Enemies Index

Who this book is for

This book is ideally suited to readers with no prior experience of Unity or game development and who are considering game development as a hobby or a career. You will typically have some basic knowledge of programming or scripting, perhaps in contexts outside game development, in languages such as C, C++, C#, Java, JavaScript, ActionScript, Python, or another object-oriented language. In addition, you should have at least some basic idea of core game development concepts; for example, I'll assume you know what a 3D model is, what a texture is, what an audio file is, and what an executable file is. I take these concepts to be foundational. They will be touched upon on this book briefly, but not elaborated on or explained in depth. Here, we'll focus on Unity as software, as a tool for building real-world games. Each chapter reads as an in-depth tutorial, assembling a functioning product that you can expand upon and play.

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