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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Building and testing our game

We have reached the point where we can build and run our game instead of just testing our game's scenes in the Unity Editor. This section will be about not only building the game, as we did earlier for the Android version of the game, but also to see if we have any bugs with our final build. We will also look for any potential issues along the way by using performance spikes in the profiler.

Let's start building our game and see how well it runs before we do any tests.

To build our game for PC, we need to do the following:

  1. At the top of the Unity Editor, go to File | Build Settings....
  2. Make sure all the scenes are in the Scenes In Build list and in the correct order.
  3. Platform should be set to PC, Mac & Linux Standalone. If not, select it and select the Switch Platform button.

Next, we need to add the aspect ratios that this game is intended for in the Player Settings...

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