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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for GearVR and Oculus Go

To build for Samsung GearVR and Oculus Go mobile devices, you will use the Oculus SDK. These are both Android-based devices so you must set up your development machine for Android development as described previously (Oculus Go is binary and compatible with GearVR). Then complete the following steps in Unity:

  1. Configure your Unity Build Settings to target the Android platform.
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Oculus is at the top of the Virtual Reality SDKs list.
  4. Download and Install the Oculus Integration package from the Asset Store, as instructed previously.

Now we will add the OVR camera rig to the MeMyselfEye object in our scene. These steps are like the Standalone Oculus Rift setup described previously. In this case, you can use the same MeMyselfEye prefab for both Rift and GearVR.

  1. Look in your Project...
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