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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
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Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR FREE CHAPTER 2. Setting Up Your Development Environment 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

Creating an object we can pick up


We'll begin by making a few objects we can pick up. Let's start with a simple cube:

  1. Right-click in your project's Blueprints directory in your content browser and select Create Basic Asset | Blueprint Class.
  2. This time, instead of selecting one of the common classes as its parent class, expand the All Classes entry at the bottom of the Pick Parent Class dialog.
  1. Select Static Mesh Actor:
  1. Name it BP_PickupCube.
  2. Open up BP_PickupCube.

You can see that it inherited a Static Mesh Component.

Note

We could just as easily have created an Actor Blueprint and added a Static Mesh component, but it's a good idea to get in the habit of choosing your parent classes appropriately when you're building a new asset. Don't reinvent things if you don't have to.

  1. Set the Static Mesh property of Static Mesh Component to Engine Content/Basic Shapes/Cube1.
  2. Set its Scale to 0.2, 0.2, 0.2.
  3. Set its Materials | Element 0 to Content/SoulCity/Environment/Materials/Props/MI_Glow. (Or anything else...
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