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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Presenting an image

After we are done rendering into a swapchain image or using it for any other purposes, we need to give the image back to the presentation engine. This operation is called a presentation and it displays an image on screen.

Getting ready

In this recipe, we will be using a custom structure defined as follows:

struct PresentInfo { 
  VkSwapchainKHR  Swapchain; 
  uint32_t        ImageIndex; 
};

It is used to define a swapchain from which we want to present an image, and an image (its index) that we want to display. For each swapchain, we can present only one image at a time.

How to do it...

  1. Prepare...
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