Part 2: Writing Your Endless Runner
Now that you've got the skeleton of a Rust and WebAssembly book put together, you'll write a full-fledged game using this unique toolchain. The game, an endless runner called "Walk the Dog," will need user input, a game loop, sounds, and more. By the end of this section, you'll have your own version running that you can play repeatedly, with its web-based UI.
In this part, we cover the following chapters:
- Chapter 3, Creating a Game Loop
- Chapter 4, Managing Animations with State Machines
- Chapter 5, Collision Detection
- Chapter 6, Creating an Endless Runner
- Chapter 7, Sound Effects and Music
- Chapter 8, Adding a UI