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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Summary

This chapter looked into some important Delphi programming concepts that cannot be directly classified as design patterns because they are language-specific, while they are too rich to be called idioms.

Event-driven programming is a basic tool for rapid application development in Delphi. It has its roots in the first GUI libraries and is also important for writing objects that are created and used in code, not just for components and controls.

Delphi actions are implementations of the command pattern, which was covered in Chapter 6, Nullable Object, Template Method, Command, State. Actions can be used to separate the user interface from the code and to reduce the complexity of a complicated Delphi program.

Next, we looked into LiveBindings, which is a Delphi mechanism that can be used to write programs without writing code. LiveBindings is an implementation of an observer...

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