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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

How to register C++ functions

Lua is written in C, so it cannot access your C++ classes directly. The only way to call C++ code from Lua is to make it call C++ functions – that is, plain C functions.

How to declare C++ functions for Lua

To register a function to Lua, it must conform to the following prototype:

typedef int (*lua_CFunction) (lua_State *L);

The function receives only one argument, which is a Lua state. It needs to return an integer value indicating how many return values it produces. The Lua state is private to the function call, and its stack holds the arguments passed from the Lua code when calling the C++ function. The C++ function needs to push its return values onto the stack.

We will first implement a simple function and export it to Lua. Then, we’ll see more complex examples to understand more.

Implementing your first C++ function for Lua

Let us add a simple but useful capability to our Lua executor. It will provide a function...

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