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Lumion3D Best Practices

You're reading from   Lumion3D Best Practices Explore the best practices to build architectural visualizations efficiently in Lumion 3D

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783550852
Length 166 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Table of Contents (11) Chapters Close

Preface 1. Getting Ready with Lumion 3D FREE CHAPTER 2. Importing and Handling 3D Models 3. Creating an Interior Scene with Lumion 4. Creating an Exterior Scene with Lumion 5. Working with Physically Based Materials 6. Animation Techniques in Lumion 7. Producing a Still Image with Lumion 8. Producing a Movie with Lumion 9. Exporting and Post Production Index

Working with materials in Lumion – three options


You probably noticed in Chapter 3, Creating an InteriorScene with Lumion, we mentioned that there are three options to work with materials in Lumion:

  • Using Lumion's materials

  • Using the imported materials that you can create on your favorite modeling application

  • Creating materials using Lumion's Standard material

Let's have a look at each one of these options and see how they can help you and when they best suit your project.

Using Lumion's materials

The first option is obvious; you are using Lumion and it makes sense using Lumion's materials, but you may feel constrained by what is available at Lumion's material library. However, instead of thinking, "I only have 600 materials and I cannot find what I need!", you need to look at the materials library also as a template to create other materials.

For example, if none of the brick materials is similar to what you need, nothing stops you from using a brick material, changing the Gloss and Reflection...

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