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OpenGL 4 Shading Language Cookbook

You're reading from   OpenGL 4 Shading Language Cookbook Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781789342253
Length 472 pages
Edition 3rd Edition
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Authors (2):
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David A Wolff David A Wolff
Author Profile Icon David A Wolff
David A Wolff
David Wolff David Wolff
Author Profile Icon David Wolff
David Wolff
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Table of Contents (13) Chapters Close

Preface 1. Getting Started with GLSL FREE CHAPTER 2. Working with GLSL Programs 3. The Basics of GLSL Shaders 4. Lighting and Shading 5. Using Textures 6. Image Processing and Screen Space Techniques 7. Using Geometry and Tessellation Shaders 8. Shadows 9. Using Noise in Shaders 10. Particle Systems and Animation 11. Using Compute Shaders 12. Other Books You May Enjoy

Creating a bloom effect


A bloom is a visual effect where the bright parts of an image seem to have fringes that extend beyond the boundaries into the darker parts of the image. This effect has its basis in the way that cameras and the human visual system perceive areas of high contrast. Sources of bright light bleed into other areas of the image due to the so-called airy disc, which is a diffraction pattern produced by light that passes through an aperture.

The following image shows a bloom effect in the animated film Elephant's Dream (© 2006, Blender Foundation / Netherlands Media Art Institute / www.elephantsdream.org). The bright white color from the light behind the door bleeds into the darker parts of the image:

Producing such an effect within an artificial CG rendering requires determining which parts of the image are bright enough, extracting those parts, blurring, and re-combining with the original image. Typically, the bloom effect is associated with HDR rendering. With HDR rendering...

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