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PyTorch 1.x Reinforcement Learning Cookbook

You're reading from   PyTorch 1.x Reinforcement Learning Cookbook Over 60 recipes to design, develop, and deploy self-learning AI models using Python

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Product type Paperback
Published in Oct 2019
Publisher Packt
ISBN-13 9781838551964
Length 340 pages
Edition 1st Edition
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Author (1):
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Yuxi (Hayden) Liu Yuxi (Hayden) Liu
Author Profile Icon Yuxi (Hayden) Liu
Yuxi (Hayden) Liu
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Reinforcement Learning and PyTorch FREE CHAPTER 2. Markov Decision Processes and Dynamic Programming 3. Monte Carlo Methods for Making Numerical Estimations 4. Temporal Difference and Q-Learning 5. Solving Multi-armed Bandit Problems 6. Scaling Up Learning with Function Approximation 7. Deep Q-Networks in Action 8. Implementing Policy Gradients and Policy Optimization 9. Capstone Project – Playing Flappy Bird with DQN 10. Other Books You May Enjoy

Using convolutional neural networks for Atari games

In the previous recipe, we treated each observed image in the Pong environment as a grayscale array and fed it to a fully connected neural network. Flattening an image may actually result in information loss. Why don’t we use the image as input instead? In this recipe, we will incorporate convolutional neural networks (CNNs) into the DQN model.

A CNN is one of the best neural network architectures to deal with image inputs. In a CNN, the convolutional layers are able to effectively extract features from images, which will be passed on to downstream, fully connected layers. An example of a CNN with two convolutional layers is depicted here:

As you can imagine, if we simply flatten an image into a vector, we will lose some information on where the ball is located, and where the two players are. Such information is significant...

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