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UX Design for Mobile

You're reading from   UX Design for Mobile Design apps that deliver impressive mobile experiences

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787283428
Length 354 pages
Edition 1st Edition
Concepts
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Authors (2):
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Pau Giner Pau Giner
Author Profile Icon Pau Giner
Pau Giner
Pablo Perea Pablo Perea
Author Profile Icon Pablo Perea
Pablo Perea
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Table of Contents (11) Chapters Close

Preface 1. Design Principles and General Design Planning FREE CHAPTER 2. Research - Learning from Your Users 3. Exploring Ideas - Sketching 4. Mobile Patterns - Web App, Android, and iOS Best Practices 5. Detail Your Solution - Wireframes and Mockups 6. Prototyping - Bringing Your Ideas to Life 7. Prototyping with Motion - Using Tumult Hype 8. Prototyping with Code - Using Framer Studio 9. User Testing 10. Bibliography and References

Being pragmatic

Prototyping is an essential part of the design process. However, not everyone is familiar with the role it should play. Here are some considerations to help you ensure that prototyping is properly applied in practice.

A prototype is not an early version of your product

The term prototype is often used in many different ways. People may describe an early version of the product as a prototype since it has many edges to be polished. However, these half-baked products do not fully recreate the final experience (since they are incomplete), require additional effort to build, and represent a bigger commitment to a specific direction.

A prototype is built specifically to test an idea, and their missing parts are a...

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