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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Using Blender's suite of animation tools


Time to bring the Artifact to life! Good animation can breathe character and vitality into any object. Many beginning animators start with the 12 Basic Principles of Animation originally written by Disney animators Ollie Johnston and Frank Thomas and I highly recommend checking them out. What we will be looking at for the Artifact is basic mechanical animation. Our pistons will move and our gear will rotate. However, I would encourage you to read up on the basics and apply what you've learned later on.

Just like we did earlier when we practiced with the cube, we are going to create some keyframes, but in this case, we will be moving the bones we created and not the pieces of the Artifact itself. The result will be a game asset that we can trigger to open within Unreal:

Manipulate the bones by using the Armature group in the Scene Outliner

Using Pose mode, let's move the Artifact into the closed position:

  1. To make things easier, select your Armature in...

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