Sequencer for animations
As we mentioned at the beginning of this chapter, Sequencer is a powerful tool. Using it to record camera views and render them is just the tip of its capabilities. We can utilize it to animate actors in complex ways – for example, we can track various properties and create intricate animations. In this section, we will cover the basics, but it’s important to keep in mind its potential for handling more complex tasks in the future.
Next, we will delve into animating static meshes and light actors and explore how to reuse these animations. This concept applies not only to skeletal actors but also to Blueprint actors and alembic assets. Each of these actor types offers properties that can be animated.
Before moving on
As I’ve said many times now, naturally, these concepts hold relevance when working with animations exclusively, not with still images – especially in advanced animations where not only cameras but also objects...