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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Toc

Network-enabling RPG characters


In order to make life easier, I have decided to create a new scene that will be used to test and implement our network-enabled characters. This example will show you how to network-enable the player character, and also how to synchronize the player character data such as inventory items across the network, as well as provide you with the ability to network-enable the non-player character and make it synchronize its data across the clients.

Creating a scene for our RPG

Just like the tank demo in the previous section, we will use two new scenes to illustrate the RPG networking concept here. We will create two scenes, one called NetworkingMenu and the other DeathMatchMultiplayer.

The NetworkingMenu scene is our lobby scene, so it will be exactly the same as the Tank Multiplayer lobby scene, with the exception that the player character will be replaced by the Barbarian prefab, and the Registered Spawnable Prefabs will be different. We shall see this later.

In the...

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