Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Delphi GUI Programming with FireMonkey

You're reading from   Delphi GUI Programming with FireMonkey Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

Arrow left icon
Product type Paperback
Published in Oct 2020
Publisher Packt
ISBN-13 9781788624176
Length 546 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Andrea Magni Andrea Magni
Author Profile Icon Andrea Magni
Andrea Magni
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Section 1: Delphi GUI Programming Frameworks
2. Introducing the FireMonkey Framework FREE CHAPTER 3. Exploring Similarities and Differences with VCL 4. Section 2: The FMX Framework in Depth
5. Mastering Basic Components 6. Discovering Lists and Advanced Components 7. Using FireDAC in FMX Applications 8. Implementing Data Binding 9. Understanding FMX Style Concept 10. Divide and Conquer with TFrameStand 11. Building Responsive UIs 12. Orchestrating Transitions and Animations 13. Section 3: Pushing to The Top: Advanced Topics
14. Building Responsive Applications 15. Exploring Cross-Platform Services 16. Learning about FMX 3D Capabilities 17. Other Books You May Enjoy

Drawer mode

A drawer is a container for other controls that is generally not visible and can be activated by sliding one edge of a touchscreen from the outside to the inside of the screen. This triggers a gesture that will bring the drawer (now visible) in the current view by following the user's finger on the screen. It is a very common UI element as it adds some available space for UI controls without losing focus on the main content of the current view and without permanently stealing space for other controls. A typical usage is for menus or navigational items that the user can use to change/tweak the current view's content or switch to another view of your application.

Apart from a gesture, it is usually associated with a button you can press to trigger an animation mimicking the gesture behavior. It is not mandatory, but most people will look for a button with the hamburger icon (three horizontal lines stacked up, or three bullets stacked up) that is now universally...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image