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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

A dynamic audio wind effect

One of the sounds we avoided or missed up until now is the sound of the wind. The wind certainly has an affect in our scene. Run the game and walk up to a torch, and you will notice the smoke blows in a direction away from the water. Here is a screenshot showing the smoke blowing away from the torch by the rock in the scene:

Showing the direction of the wind in our village scene
The smoke may be faint to see if you are too close; so stand back a little from the torch.

If you run the game for a while, you will even notice that the smoke (particles) is blown around in what looks like gusts of wind. So ideally, if we want to add a natural wind sound, we want the audio controlled by the same element that is blowing the smoke particles, which is exactly what we are going to do in the next exercise:

  1. Open up Unity and direct your attention to the Hierarchy...
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