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Gamification for Product Excellence

You're reading from   Gamification for Product Excellence Make your product stand out with higher user engagement, retention, and innovation

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837638383
Length 350 pages
Edition 1st Edition
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Authors (3):
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Mike Hyzy Mike Hyzy
Author Profile Icon Mike Hyzy
Mike Hyzy
Bret Wardle Bret Wardle
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Bret Wardle
Mr. Gabe Zichermann Mr. Gabe Zichermann
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Mr. Gabe Zichermann
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Table of Contents (15) Chapters Close

Preface 1. Chapter 1: Gamification Basics 2. Chapter 2: Gamification for Product Managers FREE CHAPTER 3. Chapter 3: Gamification Frameworks and Experts 4. Chapter 4: Understanding Your User 5. Chapter 5: Game Mechanics and Psychology 6. Chapter 6: Designing a Gamification Strategy 7. Chapter 7: Implementing Your Gamification 8. Chapter 8: Challenges and Limitations in Gamification 9. Chapter 9: Selling Your Gamification Strategy 10. Chapter 10: Gamifying Your Product Development Processes 11. Chapter 11: Case Studies and Best Practices 12. Chapter 12: The Future of Gamification 13. Index 14. Other Books You May Enjoy

Building your business case

To begin, let’s consider the fundamental reasons why gamification works. At its core, gamification leverages our innate psychological tendencies – the desire for competition, the joy of achievement, and the thrill of mastery – to create a captivating experience. This experience drives user engagement, resulting in higher satisfaction levels and increased loyalty. For instance, Duolingo, the language learning app, utilizes gamification to make learning enjoyable and addictive. The app has successfully amassed over 500 million users worldwide and boasts a daily active user count in the millions.

In addition to boosting engagement, gamification can be a powerful tool for motivating employees and enhancing productivity. A study by TalentLMS found that 87% of employees believed that gamification made them more productive, while 84% reported that it made them feel more engaged with their work (https://growuperion.com/gamification-business...

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