Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

Arrow left icon
Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Importing materials


At the same time, we can use all the capabilities that React VR offers with regard to materials. The MTL file, unfortunately, doesn't always have the values possible. If you are using a modern material, that has base color, bump map or normal map, height, specular (shinyness), or metallic (similar to shinyness) maps, I've found that you may need to just hand edit the MTL file.

You would think with the wealth of computer graphics programs out there, that we wouldn't be at this point. Unfortunately, different rendering systems, especially nodal based ones, are too sophisticated for an OBJ exporter to really understand; as a result, typically most MTL files (materials) that go along with an OBJ file have only the base color as a texture map.

If you are using a program such as Quixel or Substance Designer, most Physically Based Rendering (PBR) materials consist of most of the following texture maps (images), which are also supported by the OBJ file format:

  • Base color: This is...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image