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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Playing with 3D rotation animations

In this recipe, we create an animation that has a rotation animation on the x, y, and z axes. We are going to use the Euler in the Rotation Edit mode and also look at the other options you can use in the Rotation Edit mode. We change the rotation order in the Euler Rotation Order properties.

Getting ready

For this recipe, click the + button to the right of the Bezier scene we just completed to add a new scene. In the Scene tab, click 3D Scene. Click on the word Scene in the main menu next to Project, then select Save Scene As, and name it Euler.

How to do it…

Let’s add a MeshInstance3D node and the AnimationPlayer node to the Scene tab:

  1. Left-click on the Node3D node and then left-click the + button in the Scene tab. In the Create New Node window, type mesh in the search box and then select MeshInstance3D to create the node in the scene. Left-click the Create button.
  2. In the Inspector tab, click on <empty&gt...
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