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Godot Engine Game Development Projects

You're reading from   Godot Engine Game Development Projects Build five cross-platform 2D and 3D games with Godot 3.0

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788831505
Length 298 pages
Edition 1st Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Vectors and 2D coordinate systems

Note: This section is a very brief overview of 2D coordinate systems and does not delve very deeply into vector math. It is intended as a high-level overview of how such topics apply to game development in Godot. Vector math is an essential tool in game development, so if you need a broader understanding of the topic, see Khan Academy's Linear Algebra series (https://www.khanacademy.org/math/linear-algebra).

When working in 2D, you'll be using Cartesian coordinates to identify locations in space. A particular position in 2D space is written as a pair of values, such as (4,3), representing the position along the x and y axes, respectively. Any position in the 2D plane can be described in this way.

In 2D space, Godot follows the common computer graphics practice of orienting the x axis to the right, and the y axis down:

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