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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Thread pool

A thread pool pattern can be simply described as a collection of threads. Some of them may be doing useful work, while others are sitting idle, waiting for you to run any job in them.

To the careful reader of this book, the thread pool pattern would seem like an old acquaintance. After all, it is nothing more than a variation on a object pool pattern, which was discussed in Chapter 2, Singleton, Dependency Injection, Lazy Initialization, and Object Pool.

A thread pool is like a taxi service. When you need to travel somewhere, you call the dispatch and as soon as they have a taxi ready, they will send it to pick you up.

Using a thread pool minimizes the time a background task needs to start up. Creating a thread can take some time (up to ten milliseconds and more on older hardware), which can be a problem in highly optimized, heavily multi-threaded programs, for example...

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