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Lumion3D Best Practices

You're reading from   Lumion3D Best Practices Explore the best practices to build architectural visualizations efficiently in Lumion 3D

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781783550852
Length 166 pages
Edition 1st Edition
Concepts
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Author (1):
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Ciro Cardoso Ciro Cardoso
Author Profile Icon Ciro Cardoso
Ciro Cardoso
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Table of Contents (11) Chapters Close

Preface 1. Getting Ready with Lumion 3D FREE CHAPTER 2. Importing and Handling 3D Models 3. Creating an Interior Scene with Lumion 4. Creating an Exterior Scene with Lumion 5. Working with Physically Based Materials 6. Animation Techniques in Lumion 7. Producing a Still Image with Lumion 8. Producing a Movie with Lumion 9. Exporting and Post Production Index

What is a render pass?


As previously discussed, a benefit of exporting a range of frames is that you can later tweak Lumion's output and perform color correction and other adjustments. To make your life easier, Lumion allows you to export along with a range of frames some render passes, as shown in the following screenshot:

The Custom output is where you can find all the render passes available. Each letter corresponds to a render pass that is explained in the following list:

  • Depthmap (D): This is a grayscale map with information regarding the distance of the 3D models from the camera.

  • Normalmap (N): This is similar to the one used to create bumps in the materials, but this render pass doesn't have many useful applications.

  • SpecularReflection map (S): This render pass stores information regarding the surface highlights and reflections.

  • Lighting map (L): This render pass stores light and brightness information for each surface in the scene.

  • SkyAlpha map (A): This is a black-and-white image...

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