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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring FREE CHAPTER 2. Level Design and Structure 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Lighting FAQ

This section takes time out to explore lighting issues and problems that sometimes arise and common methods to solve them. The issues listed here may not arise for the Dead Keys project specifically, but it's likely that you'll encounter them somewhere, on some projects. Consequently, it's good to know how the issues are solved, or at least avoided. This section takes a question and answer format:

  • Scene lighting appears wrong when opening a scene in the editor: This happens when Auto Generate is enabled from the Lighting window. As the scene is opened, lighting is rebaked. This may take time or may fail entirely for various reasons. The result is that scene lighting may not appear correct instantly when a scene is opened. You can resolve this by disabling auto generate from the Lighting window and then saving the scene to confirm the change. The next...
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