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Python Scripting in Blender

You're reading from   Python Scripting in Blender Extend the power of Blender using Python to create objects, animations, and effective add-ons

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781803234229
Length 360 pages
Edition 1st Edition
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Tools
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Author (1):
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Paolo Acampora Paolo Acampora
Author Profile Icon Paolo Acampora
Paolo Acampora
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Introduction to Python
2. Chapter 1: Python’s Integration with Blender FREE CHAPTER 3. Chapter 2: Python Entities and API 4. Chapter 3: Creating Your Add-Ons 5. Chapter 4: Exploring Object Transformations 6. Chapter 5: Designing Graphical Interfaces 7. Part 2: Interactive Tools and Animation
8. Chapter 6: Structuring Our Code and Add-Ons 9. Chapter 7: The Animation System 10. Chapter 8: Animation Modifiers 11. Chapter 9: Animation Drivers 12. Chapter 10: Advanced and Modal Operators 13. Part 3: Delivering Output
14. Chapter 11: Object Modifiers 15. Chapter 12: Rendering and Shaders 16. Index 17. Other Books You May Enjoy Appendix

Python Entities and API

Blender expands Python by making the modules of its Application Programming Interface (API) available inside the app.

These modules provide wrappers that translate Blender’s internal data into Python objects. Comprehensive documentation and an API reference are available online and can be reached from inside the application. Plus, there are some extra features to help programmers in their journey.

Much like the syntax highlight that we have met in Chapter 1, some features for developers are common-place in the programming world. Others, such as property tooltips and variables display, are specific to Blender.

In this chapter, we are going to look at some snippets, that is, chunks of code, that will help you become confident with the architecture of Blender’s API.

Generally, the API is designed to be very friendly to programmers that are already experienced with Python, only deviating a few times from the standards.

By the end of...

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