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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Setting up a simple scene

Let's jump right in and make our own multiplayer demo project. For instructional purposes, we'll start out with a very simple scene with a standard first-person camera and get the networking implemented. Then, we'll synchronize multiple players' avatars over the network. And then we'll share a game object, a bouncy ball, between players to play a game.

Creating a scene environment

To get set up, we will make a new scene with a ground plane and a cube and create a basic first-person character. Perform the following steps:

  1. Create a new scene by navigating to File | New Scene. Then, File | Save Scene As... and name the scene MultiPlayer.
  2. Remove the Main Camera and insert a copy...
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