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Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
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Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Assembling the Master Sequence

In the previous section, you created the three sequences and added the three existing Levels to the Levels panel. In this section, we will add all the sequences to a Master Sequence and control their visibility during playback. Here’s how to do it:

  1. In the Cinematics folder, create a new Level Sequence, rename it Master_Sequence, and open it.
  2. Change the FPS settings to 24 (all the Level sequences must be set to 24 FPS).
  3. Ensure the playhead is at the beginning of the sequence and add a Shot track (as shown in Figure 10.10). In the Shot track, click the + Shot button and add Seq_01.
  4. Press Ctrl + T and type 1080 – this will set the duration of the Master Sequence to 45 seconds, with each shot being 5 seconds long (for now).
  5. Press the right square bracket (]) to set the end marker.
  6. Using the period (.) key, jump to the end of the first sequence, then add the second and third sequences, as shown in Figure 10.19:
  7. ...
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