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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Drawing an indexed geometry

Quite often it is more convenient to reuse vertices stored in a vertex buffer. Like the corners of a cube which belong to multiple sides, vertices in arbitrary geometry may belong to many parts of the whole model.
Drawing the object one vertex after another would require us to store the same vertex (along with all its attributes) multiple times. A better solution is to indicate which vertices should be used for drawing, no matter how they are ordered in the vertex buffer. For this purpose, indexed drawing was introduced in the Vulkan API. To draw geometry using indices stored in an index buffer, we need to call the vkCmdDrawIndexed() function.

How to do it...

  1. Create a variable of type VkCommandBuffer named command_buffer, in which store...
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