Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Xamarin.Forms Projects

You're reading from   Xamarin.Forms Projects Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019

Arrow left icon
Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781839210051
Length 504 pages
Edition 2nd Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Daniel Hindrikes Daniel Hindrikes
Author Profile Icon Daniel Hindrikes
Daniel Hindrikes
Johan Karlsson Johan Karlsson
Author Profile Icon Johan Karlsson
Johan Karlsson
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Xamarin 2. Building Our First Xamarin.Forms App FREE CHAPTER 3. Building a News App Using Xamarin.Forms Shell 4. A Matchmaking App with a Rich UX Using Animations 5. Building a Photo Gallery App Using CollectionView and CarouselView 6. Building a Location Tracking App Using GPS and Maps 7. Building a Weather App for Multiple Form Factors 8. Setting Up a Backend for a Chat App Using Azure Services 9. Building a Real-Time Chat Application 10. Creating an Augmented Reality Game 11. Hot Dog or Not Hot Dog Using Machine Learning 12. Other Books You May Enjoy

Summary

You should now feel a bit more comfortable about what Xamarin is and how Xamarin.Forms relates to Xamarin itself.

In this chapter, we established a definition of what a native app is and saw how it has a native UI, native performance, and native API access. We talked about how Xamarin is based on Mono, which is an open source implementation of the .NET framework, and discussed how, at its core, Xamarin is a set of bindings to platform-specific APIs. We then looked at how Xamarin.iOS and Xamarin.Android work under the hood.

After that, we began to touch on the core topic of this book, which is Xamarin.Forms. We started off with an overview of how platform-agnostic controls are rendered to platform-specific controls and how to use XAML to define a hierarchy of controls to assemble a page. We then spent some time looking at the difference between a Xamarin.Forms app and a traditional Xamarin app.

A traditional Xamarin app uses platform-specific APIs directly, without any abstraction...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image