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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

The game mechanics of selling


Of the many things game developers can take pleasure in, most certainly creating game mechanics and game algorithms has to be at the top of the list. There is no clearer way to distinguish your game or virtual world than from the game mechanics that drive it. As a game developer and designer, you have many options for defining game mechanics, be it creating powerful weapons or creatures, world physics, or even just selling cooking monsters. Generally though, it is best to keep things fairly simple, and we have stuck with this philosophy when building the selling game mechanic.

Instead of looking at the actual source code of the MonsterExchangeService, which is the service that evaluates the player's monster inventory. We will look at some more basic pseudo code that will be easier to follow:

MonsterOffer PriceMonsters(PlaceResult result) 
{ 
   //get the players monsters from Inventory 
   var monsters = InventoryService.ReadMonsters(); 
 ...
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