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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Cross-compiling with ease

The ability to compile for different operating systems or architectures than the current computer is called cross-compiling. We saw it used in the previous section to package and install a mobile app from a desktop computer. By cross-compiling, we can also build applications from one computer for other types of desktop as well, for example using Windows to build a macOS application.

There are two ways that this can be done. Firstly, we will see how developers familiar with platform-specific compilation can use their normal tools to build for multiple platforms. After that, we will look at the fyne-cross tool and how it hides all of the complexity using a Docker image to manage compiling.

Using installed toolchains

When taking the traditional approach to cross-compiling, the computer will require an additional compiler toolchain for each platform and architecture that the developer wants to support. This is what provides the ability to compile the...

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