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Cross-Platform Development with Qt 6 and Modern C++

You're reading from   Cross-Platform Development with Qt 6 and Modern C++ Design and build applications with modern graphical user interfaces without worrying about platform dependency

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Product type Paperback
Published in Jun 2021
Publisher Packt
ISBN-13 9781800204584
Length 442 pages
Edition 1st Edition
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Table of Contents (17) Chapters Close

Preface 1. Section 1: The Basics
2. Chapter 1: Introduction to Qt 6 FREE CHAPTER 3. Chapter 2: Introduction to Qt Creator 4. Chapter 3: GUI Design Using Qt Widgets 5. Chapter 4: Qt Quick and QML 6. Section 2: Cross-Platform Development
7. Chapter 5: Cross-Platform Development 8. Section 3: Advanced Programming, Debugging, and Deployment
9. Chapter 6: Signals and Slots 10. Chapter 7: Model View Programming 11. Chapter 8: Graphics and Animations 12. Chapter 9: Testing and Debugging 13. Chapter 10: Deploying Qt Applications 14. Chapter 11: Internationalization 15. Chapter 12: Performance Considerations 16. Other Books You May Enjoy

Understanding the Qt Quick scene graph

Qt Quick 2 employs a dedicated scene graph that is traversed and rendered using a graphics API, including OpenGL, OpenGL ES, Metal, Vulkan, or Direct 3D. Using a scene graph for graphics instead of traditional imperative painting systems (QPainter and similar), allows the scene to be rendered to be retained between frames and the entire set of primitives to render to be known before rendering begins. This allows for a variety of optimizations, including batch rendering to reduce state changes and discarding obscured primitives.

Let's assume a GUI comprises a list of 10 elements and each one has a different background color, text, and icon. This would give us 30 draw calls and an identical number of state changes using traditional drawing techniques. Contrarily, a scene graph reorganizes the primitives to render so that one call can draw all backgrounds, icons, and text, dropping the total number of draw calls to three. This type of batching...

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