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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Scripting for dynamic content


Now that your HUD has been completed, it is time to consider how the information on the HUD is updated. The following elements of our HUD require scripting so that they are dynamically updated during the game:

  • Cucumber Man's health
  • Number of Cucumber Man lives remaining
  • Points
  • Number of cherries in Cucumber Man's inventory
  • Number of cucumbers 
  • Number of Cucumber Beetles

In this section, we will lay the groundwork for updating the HUD information. 

Scripting the cucumber count

Let's start with our cucumber count:

  1. In the Hierarchy panel, select HUD_Canvas | Cucumber_Count
  2. In the Inspector panel, click the Add Component button
  3. Select New Script and name the script CucumberManager
  4. Edit the script

With the script open, make the necessary modifications to match the script provided, as follows:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

publicclassCucumberManager:MonoBehaviour{

publicintcurrentCucumberCount;
TextCucumber_Count...
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