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HoloLens Beginner???s Guide

You're reading from   HoloLens Beginner???s Guide Join the AR revolution with HoloLens

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786464729
Length 376 pages
Edition 1st Edition
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Author (1):
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Jason M. Odom Jason M. Odom
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Jason M. Odom
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Table of Contents (11) Chapters Close

Preface Welcome to the New World FREE CHAPTER HoloWorld I am in Control User-Friendly Interface Now That Is How It Should Sound Not So Blank Spaces The Tools of the Trade Share What You Have Got Putting It All Together Fixing Problems

Materials, textures, and shaders


In this section, we will discuss, you guessed it: materials, textures, and shaders. As we have touched on this subject lightly before, we will dig in a bit deeper this time. Unity's rendering system and lighting model uses Physically Based Shading (PBS), which is a simulation between the materials in the scene and the lights. PBS, in many ways, closely imitates how lights and materials work in real life.

Materials

Materials are art assets placed on an object that give various rendering properties. A highly reflective polish job on a smooth, silver surface or a rough and rugged wooden door with moss growing on the bottom are both examples of Materials. Materials are made up of the Material component itself, shaders, and textures.

While the details of shaders are beyond the scope of this book, we do need a general overview. A shader is a small script file that tells Unity how to react to light. In real life, when light hits a surface, it does not just stop there...

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