Creating a sorting system
It’s common to use the Strategy pattern to do some kind of work, whether it’s processing a string into different data formats or calculating the nearest enemy depending on the weapon currently selected. The first step is to lay out the kind of work our strategies are going to do – in this case, sort a list of Player
objects using different criteria in each strategy to configure a leaderboard that our users can adjust based on what they’re looking for!
Defining a strategy interface
The first strategy building block we need is a common interface that our strategies will share, as long as they’re in the same strategy family. If you’re creating more than one strategy group, each family will need its own strategy interface.
In the Scripts folder, create a new C# script named ISortStrategy
and update it to match the following code snippet, which adds a sorting interface with one method that takes in a list...