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Learning Design Patterns with Unity

You're reading from   Learning Design Patterns with Unity Learn the secret of popular design patterns while building fun, efficient games in Unity 2023 and C#

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781805120285
Length 676 pages
Edition 1st Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (23) Chapters Close

Preface 1. Priming the System FREE CHAPTER 2. Managing Access with the Singleton Pattern 3. Spawning Enemies with the Prototype Pattern 4. Creating Items with the Factory Method Pattern 5. Building a Crafting System with the Abstract Factory Pattern 6. Assembling Support Characters with the Builder Pattern 7. Managing Performance and Memory with Object Pooling 8. Binding Actions with the Command Pattern 9. Decoupling Systems with the Observer Pattern 10. Controlling Behavior with the State Pattern 11. Adding Features with the Visitor Pattern 12. Swapping Algorithms with the Strategy Pattern 13. Making Monsters with the Type Object Pattern 14. Taking Data Snapshots with the Memento Pattern 15. Dynamic Upgrades with the Decorator Pattern 16. Converting Incompatible Classes with the Adapter Pattern 17. Simplifying Subsystems with the Façade Pattern 18. Generating Terrains with the Flyweight Pattern 19. Global Access with the Service Locator Pattern 20. The Road Ahead 21. Other Books You May Enjoy
22. Index

Creating a sorting system

It’s common to use the Strategy pattern to do some kind of work, whether it’s processing a string into different data formats or calculating the nearest enemy depending on the weapon currently selected. The first step is to lay out the kind of work our strategies are going to do – in this case, sort a list of Player objects using different criteria in each strategy to configure a leaderboard that our users can adjust based on what they’re looking for!

Defining a strategy interface

The first strategy building block we need is a common interface that our strategies will share, as long as they’re in the same strategy family. If you’re creating more than one strategy group, each family will need its own strategy interface.

In the Scripts folder, create a new C# script named ISortStrategy and update it to match the following code snippet, which adds a sorting interface with one method that takes in a list...

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