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Mastering UI Development with Unity

You're reading from   Mastering UI Development with Unity An in-depth guide to developing engaging user interfaces with Unity 5, Unity 2017, and Unity 2018

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787125520
Length 468 pages
Edition 1st Edition
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Author (1):
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Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Table of Contents (12) Chapters Close

Preface 1. Designing User Interfaces FREE CHAPTER 2. Canvases, Panels, and Basic Layouts 3. Automatic Layouts 4. The Event System and Programming for UI 5. Buttons 6. Text, Images, and TextMesh Pro-Text 7. Masks and Other Inputs 8. Animations and Particles in the UI 9. World Space UI 10. Mobile-Specific UI 11. Other Books You May Enjoy

Examples

In this chapter, we are going to cover a few examples of frequently used mobile-specific UI interactions.

Adding press-and-hold/long-press functionality

Press-and-hold is utilized frequently in mobile games. Many games that use right-click on the PC or web use press-and-hold when they are converted to the mobile platform.

To demonstrate how to implement Press and Hold functionality, we will create a button that has a growing ring that represents hold time. Once a specified amount of time has passed, a function will fire:


When working this example, it is important to remember that even though the code is referencing a pointer, this functionality does not work exclusively with a mouse. Placing a finger on a touchscreen...

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