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Practical System Programming for Rust Developers

You're reading from   Practical System Programming for Rust Developers Build fast and secure software for Linux/Unix systems with the help of practical examples

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Product type Paperback
Published in Dec 2020
Publisher Packt
ISBN-13 9781800560963
Length 388 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Prabhu Eshwarla Prabhu Eshwarla
Author Profile Icon Prabhu Eshwarla
Prabhu Eshwarla
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Table of Contents (17) Chapters Close

Preface 1. Section 1: Getting Started with System Programming in Rust
2. Chapter 1: Tools of the Trade – Rust Toolchains and Project Structures FREE CHAPTER 3. Chapter 2: A Tour of the Rust Programming Language 4. Chapter 3: Introduction to the Rust Standard Library 5. Chapter 4: Managing Environment, Command Line, and Time 6. Section 2: Managing and Controlling System Resources in Rust
7. Chapter 5: Memory Management in Rust 8. Chapter 6: Working with Files and Directories in Rust 9. Chapter 7: Implementing Terminal I/O in Rust 10. Chapter 8: Working with Processes and Signals 11. Chapter 9: Managing Concurrency 12. Section 3: Advanced Topics
13. Chapter 10: Working with Device I/O 14. Chapter 11: Learning Network Programming 15. Chapter 12: Writing Unsafe Rust and FFI 16. Other Books You May Enjoy

Reviewing concurrency basics

In this section, we'll cover the basics of multi-threading and clarify the terminology around concurrency and parallelism.

To appreciate the value of concurrent programming, we have to understand the need of today's programs to make decisions quickly or process a large amount of data in a short period of time. Several use cases become impossible to achieve if we strictly rely on sequential execution. Let's consider a few examples of systems that must perform multiple things simultaneously.

An autonomous car needs to perform many tasks at the same time, such as processing inputs from a wide array of sensors (to construct an internal map of its surroundings), plotting the path of the vehicle, and sending instructions to the vehicle's actuators (to control the brakes, acceleration, and steering). It needs to process continually arriving input events, and respond in tenths of a second.

There are also other, more mundane examples...

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