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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Sound and Lip-Syncing

The visual component of a film or video – be it animated or live-action – is only half of what makes up the finished product. The other half is sound. What the audience hears is no less important than what they see, so I cringe whenever an animator treats the audio as an afterthought in their project; as if sound were just a supplemental sensory layer slapped onto a chiefly visual medium. If anything, it’s the other way around!

Whenever applicable, I insist on having a finished soundtrack and/or voiceover before I begin animating, either by obtaining it from the client, working with an audio engineer, or producing the audio myself. Audio is just that important for establishing the pace and timing of an animation, and nowhere is this clearer than in the task of lip-syncing – animating a character’s mouth to speak prerecorded lines.

By making Rain lip-sync in this chapter, we’ll accustom ourselves to using sound in...

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