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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
Author Profile Icon Alan Zucconi
Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Introduction

Simulating the way light works is a very challenging and resource-consuming task. For many years, video games have used very simple lighting models that, despite lacking realism, were very believable. Even if most 3D engines are now using physically-based renderers, it is worth exploring some simpler techniques. The ones presented in this chapter are reasonably realistic and widely adopted on devices with low resources such as mobile phones. Understanding these simple lighting models is also essential if you want to create your own one.

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