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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for SteamVR

To target your app to use HTC VIVE you will use the OpenVR SDK. This SDK also supports Oculus Rift with Touch controllers, and Windows Immersive Mixed Reality (IMR) devices:

  1. Configure your Unity Build Settings to target the Standalone platform.
  2. In Player Settings, under XR Settings, set Virtual Reality to Enabled
  3. Ensure OpenVR is at the top of the Virtual Reality SDKs list.
  4. Download and Install the SteamVR Plugin from the Asset Store, as instructed previously.

  1. When you install SteamVR you may be prompted to accept recommended changes to your project settings. Unless you know better, we recommend you accept them.

Now we will add the SteamVR camera rig to the MeMyselfEye object in our scene:

  1. Look in your Project window; under the Assets folder, you should have a folder named SteamVR.
  2. Within that is a subfolder called Prefabs. Drag the prefab named [CameraRig...
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