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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building for Google VR

The Google VR SDK supports both Daydream and Cardboard. Daydream is the higher-end version limited to faster, more capable Daydream-ready Android phones. Cardboard is lower end and supported on many more mobile devices including Apple iOS iPhones. You can build projects in Unity that target both.

Google Daydream

To build for Google Daydream on mobile Android devices, you will use the Daydream SDK. You must set up your development machine for Android development as described above. Then complete the following steps:

  1. Configure your Unity Build Settings to target the Android platform
  2. In Player Settings, under XR Settings, set Virtual Reality Enabled
  3. Ensure Daydream is at the top of the Virtual Reality...
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