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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Copying data from an image to a buffer

In Vulkan, we can not only transfer data from a buffer to an image, but also the other way--we can copy data from an image to the buffer. It doesn't matter what the properties of memory objects bound to them are. But, the data copy operation is the only way to update a device-local memory which cannot be mapped.

How to do it...

  1. Take the handle of a command buffer and store it in a variable of type VkCommandBuffer named command_buffer. Make sure the command buffer is already in a recording state (refer to the Beginning a command buffer recording operation recipe from Chapter 3, Command Buffers and Synchronization).
  2. Take an image from which data will be copied. Store its handle in a variable of type VkImage named source_image...
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