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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Baking the tileable scales texture into the UV tiles


What we have to do now is to bake the scales_tiles.png image map (used in all the materials and mapped on the UVMap_scales coordinates layer) on the 5 tiles of the UVMap coordinates layer.

Getting ready

At this moment, Blender is not able to bake automatically outside of the default U0V0 tile space yet, so a bit of additional work is needed; nothing particularly difficult by the way. The steps are as follows:

  1. Press Tab to go into Edit Mode again and then put the mouse in the blank_U0V0 UV/Image Editor window; press the N key to call the Properties sidepanel and under the Display subpanel, check the Normalized item:

    The Normalized item in the Display subpanel under the N Properties sidepanel of the UV/Image Editor window

  2. Press N again to hide the Properties sidepanel. Go to the UV Maps subpanel under the Object Data window and click on the + icon button to the right to add a new UV coordinates layer (UVMap.001), then rename it UVMap_temp (or...

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