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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

What you need for this book

The only software strictly needed to put into practice the content of this cookbook is the last official Blender release (from 2.73 to 2.75a). You just have to download it from http://www.blender.org/download/get-blender; some Python script may be necessary in some recipes, but for the most part, they should all be included in the Blender package. Eventually, you can quite surely find any missing add-on at http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts.

Any particular texture needed for the exercises in the book is provided as a free download on the Packt Publishing website itself.

Not essential, but handy to have is a 2D image editor, in case you want to adapt your own textures to replace the provided ones; I suggest you try Gimp, an open source image editor that you can download from http://www.gimp.org; any other one you prefer is perfect anyway.

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