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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

The Quick Edit tool


It's time to talk a bit about a very useful Blender tool: the Quick Edit tool.

Through this tool, it's possible to export a screenshot of the model in our favorite 2D painting software (Gimp or Photoshop, or whatever), paint on it using a new alpha background layer, and reassign the painted layer to the model in Blender, which is UV-mapped on the selected UV coordinates layer. All this, in just a few clicks.

Getting ready

In our case, we don't actually need to use this tool to refine the textures for the Gidiosaurus, so this recipe is going to be just an example. By the way, to fully understand how to use the tool, I suggest you to follow all the steps; just don't save the file at the end (or save it with a different name in a different directory if you want to keep it). So, carry on with the following:

  1. Start Blender and call the User Preferences panel (Ctrl + Alt + U); go to the File tab and, in the Image Editor slot (Path to an image editor), write the path to your 2D image...

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