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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh 2. Sculpting the Character's Base Mesh FREE CHAPTER 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Preparing the low resolution mesh for unwrapping

In this recipe, we'll fix the last details such as the position of some of the character's parts (for instance, the closed mouth) and in general, anything that is needed to facilitate the unwrapping.

Getting ready

To be more precise, before the unwrapping, we must perform the following tasks in the right order:

  1. Join the teeth and talons to the body.
  2. Create the vertex group for the mandible.
  3. Open the mouth.
  4. Mark the seams to unwrap the body.

So, open the Gidiosaurus_retopology.blend file and deactivate the layer with the armor to hide it; select the Gidiosaurus object and save the file as Gidiosaurus_unwrap.blend.

How to do it…

The simplest of the four tasks just so happens to be the first, joining the body with the teeth and talons.

To join the body parts, follow these steps:

  1. Select the Talons item in the Outliner, and then hold Shift and select the Fangs_bottom, Fangs_upper, and Gidiosaurus_lowres items.
  2. Press Ctrl + J to join them...
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