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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Adding the Web Audio API to the engine

In this section, we'll be using the browser's Web Audio API to add sound to our game. The API is incredibly full-featured, allowing for mixing audio sources and special effects, but we're just going to use it to play background music and sounds. In fact, the Web Audio API is its own book and, if you're interested, you can find one at https://webaudioapi.com/book/. While it would be fun to add things such as spatialized audio to our game, we're going to focus on just adding some music and sound effects. I encourage you to experiment on your own when making your own, more complicated games.

Once we've got an overview of the Web Audio API, we'll create a module to play sounds in Rust, load the sounds in the same way as we load our images, and finally, add that sound to the engine.

The Web Audio API is a relatively new technology that is meant to replace older technology for audio, such as QuickTime and Flash...

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